Target Markets


The Metaverse sector is relatively new and comprises a virtual world where users can interact in real-time through advanced technology, including VR (virtual reality) and AR (augmented reality). The following groups could be considered as target audiences for this sector:
Individual Users: MetaQuantum serves individual users who are interested in participating in the Metaverse. This could encompass anyone looking to create and customize their own avatars, virtualize physical objects, buy and sell virtual goods, explore virtual spaces, and engage in various activities and experiences within the Metaverse.
Virtual Entrepreneurs: Individuals or businesses that wish to enter the virtual marketplace by creating, listing, and selling virtual products, properties, or services. This includes those interested in establishing a virtual presence and monetizing their digital assets.
Real Estate Developers: Companies or individuals interested in buying and selling virtual properties, land, or buildings within the Metaverse. This can include real estate developers looking to invest in virtual properties for future development and resale.
Content Creators: Creators of virtual content, such as digital artists, game developers, and virtual experience designers, who may want to sell or showcase their creations within the Metaverse.
NFT Enthusiasts: Those interested in creating, buying, and selling non-fungible tokens (NFTs) that represent unique digital assets, art, collectibles, or experiences within the Metaverse.
Virtual Reality (VR) Enthusiasts: Individuals who wish to immerse themselves in the Metaverse using VR technology to explore, interact, and engage with others through their personalized avatars.
Advertisers and Marketers: Companies looking to leverage MetaQuantum's platform for advertising and marketing within the Metaverse, using features like MarketplaceX PPC.
Developers and Integrators: Software developers and integrators interested in using MetaQuantum's SDK, smart contract libraries, and APIs to build and enhance Metaverse applications and services.


The blockchain sector is a rapidly growing industry with various sub-sectors, and the following groups could be considered as target audiences for this sector:
Financial Institutions: Banks, hedge funds, and insurance companies are keenly interested in the blockchain sector due to the potential for faster, more secure, and cost-effective transactions. They can also utilize blockchain technology to enhance their operations and reduce fraud risks.
Supply Chain Management: The supply chain management sector is exploring blockchain technology to track goods, manage inventory, and enhance transparency and accountability in supply chains.
Healthcare: The healthcare industry is investigating the use of blockchain technology to improve the accuracy and security of patient data, streamline billing and insurance claims, and ensure compliance with regulations.
Real Estate: The real estate industry is also interested in blockchain technology to streamline property transactions, simplify property ownership transfers, and reduce fraud.
Government: Governments are exploring blockchain technology to enhance transparency, efficiency, and security in voting systems, land registries, and other public services.
Energy: The energy sector sees potential in blockchain technology to create more efficient and transparent energy markets, improve supply chain management, and reduce energy waste.
Gaming: The gaming industry is exploring blockchain technology to create more secure and decentralized gaming ecosystems, facilitate in-game asset trading, and enhance the gaming experience for users.
Identity Verification: The identity verification sector is interested in blockchain technology to create more secure and decentralized identity verification systems.
Intellectual Property: The intellectual property sector is exploring blockchain technology to protect and manage copyrights, patents, and other forms of intellectual property.

Classical Marketplace

The traditional marketplace sector is a well-established industry, but there are still several groups that could be targeted for market expansion or growth:
Small and Medium-sized Enterprises (SMEs): SMEs are a crucial market for traditional marketplaces, offering significant business volume. Online marketplaces can provide these businesses with a cost-effective and accessible platform to reach a wider audience.
Entrepreneurs and Independent Sellers: Online marketplaces are an excellent option for entrepreneurs and independent sellers seeking a low-cost and accessible platform to reach a broader audience.
Consumers: Consumers are the ultimate target market for online marketplaces, enticed by the convenience, selection, and price competitiveness offered by online platforms.
Manufacturers and Wholesalers: Manufacturers and wholesalers can benefit from online marketplaces by reaching a wider audience, reducing marketing and sales costs, and streamlining distribution channels.
Service Providers: Online marketplaces offer a platform for service providers, such as freelancers or professionals, to showcase their services to a broader audience and connect with potential clients.
B2B Marketplaces: Business-to-Business (B2B) marketplaces facilitate connections between companies, streamlining their procurement processes.
Specialized Markets: Online marketplaces can cater to specific niches, such as luxury goods, vintage items, or niche hobbies, connecting sellers and buyers with specialized interests.
International Markets: Expanding into international markets allows online marketplaces to provide sellers with access to a global audience and consumers with products or services from around the world.